Heroes of Might and Magic | |
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Genre(s) | Turn-based strategy |
Developer(s) | New World Computing (1995-2003) Nival Interactive (for Heroes V) Black Hole Entertainment (for Heroes VI) Limbic Entertainment (for Heroes VI and VII) Virtuos (for Shades of Darkness) |
Publisher(s) | New World Computing (1995-1996) The 3DO Company (1996-2003) Ubisoft (2003-) |
Creator(s) | Jon Van Caneghem |
Platform(s) | DOS, Linux, Game Boy Color, Mac OS, Windows, RISC OS |
First release | Heroes of Might and Magic: A Strategic Quest 1995 |
Latest release | Might & Magic Heroes VII 2015 |
Spin-offs | Heroes Chronicles Kingdoms Clash of Heroes Dark Messiah of Might and Magic |
Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.
As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft.[1] The games feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures. The series began in 1995 with the release of the first title. A seventh installment, Might & Magic Heroes VII, was released on September 29, 2015.[2]
New World Computing closed after the production of Heroes of Might and Magic IV, and since then the rights to the franchise have been owned by Ubisoft. Nival Interactive developed the first game in the series since the changeover, Heroes of Might and Magic V. Black Hole Entertainment developed its sequel Might & Magic Heroes VI, but Limbic Entertainment developed later patches and the DLC, as well as Might & Magic Heroes VII. Virtuos developed the Shades of Darkness standalone expansion for Heroes VI.
The series is directed primarily at the DOS and Windows platforms, with sporadic support for Mac OS over the years. In addition to Windows and Mac platforms, Heroes II was ported to RISC OS[3] and Heroes III was ported to Linux.[4]GameTap has carried the first four games in the series since 2006.[5]Remakes have also appeared on the Game Boy Color.
- 1Games
- 2Gameplay
- 3Storyline
Games[edit]
1990 | King's Bounty |
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1991 | |
1992 | |
1993 | |
1994 | |
1995 | Heroes of Might and Magic I |
1996 | Heroes of Might and Magic II |
1997 | |
1998 | |
1999 | Heroes of Might and Magic III |
2000 | |
2001 | |
2002 | Heroes of Might and Magic IV |
2003 | |
2004 | |
2005 | |
2006 | Heroes of Might and Magic V |
2007 | |
2008 | |
2009 | |
2010 | |
2011 | Heroes of Might and Magic VI |
2012 | |
2013 | |
2014 | |
2015 | Heroes of Might and Magic VII |
Heroes of Might & Magic 3 HD Edition Heroes of Might & Magic 3 HD Edition Game, PC download, full version Heroes of Might and Magic 5 Heroes of Might and Magic 5 Game - Overview - Free Download - PC - Heroes of Might and Magic 5: Bundle Heroes of Might and Magic 5: Bundle Game - Overview - Free Download -.
King's Bounty (1990), an earlier game from New World Computing, largely precipitated the design of Heroes and is included in some Heroes anthologies. It was later remade and branded as a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff. A sequel to King's Bounty was released in 2008 as King's Bounty: The Legend.
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- The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end - once and for all - an unfinished.
- Company of Heroes 1 Game – Overview – Free Download – Specs – Screenshots – PC – RIP – Compressed – Torrent/uTorrent Type of game: Real-time strategy PC Release Date: September 12, 2006 Developer/Publishers: Relic Entertainment, THQ Company of Heroes (3.59 GB) is an Real-time strategy video game.
Main titles, expansions and adventure packs[edit]
- Heroes of Might and Magic: A Strategic Quest (1995)
- Heroes of Might and Magic II (1996)
- The Price of Loyalty (1997)
- Heroes of Might and Magic III (1999)
- Armageddon's Blade (1999)
- The Shadow of Death (2000)
- Heroes of Might and Magic IV (2002)
- The Gathering Storm (2002)
- Winds of War (2003)
- Heroes of Might and Magic V (2006)
- Hammers of Fate (2006)
- Tribes of the East (2007)
- Might & Magic Heroes VI (2011)[6]
- Pirates of the Savage Sea Adventure (2012)
- Danse Macabre (2012)
- Shades of Darkness (2013)
- Might & Magic Heroes VII (2015)[7]
- Lost Tales of Axeoth 1 - DLC (2016)
- Lost Tales of Axeoth 2 - DLC (2016)
- Trial by Fire (2016)
Spin-offs[edit]
- Heroes of Might and Magic (Game Boy Color, 2000)
- Heroes of Might and Magic II (Game Boy Color, 2000)
- Heroes Chronicles (2000)
- Heroes of Might and Magic: Quest for the Dragon Bone Staff (PlayStation 2, 2001)
- Heroes of Might and Magic Online (2008)
- Might and Magic: Heroes Kingdoms (2009)
- Might & Magic: Clash of Heroes (Nintendo DS, 2009; Xbox Live Arcade, 2011; PlayStation Network, 2011; PC, 2011)
- Might & Magic Clash of Heroes: DLC I Am the Boss (2011)
- Might & Magic Heroes: Era of Chaos (2017)
Anthologies and special editions[edit]
- Heroes of Might and Magic Compendium (1997), includes King's Bounty and first two Heroes games including expansion pack. Released by 3DO.
- Heroes of Might and Magic II Gold (1998), includes Heroes II and its expansion. Released by 3DO.
- Heroes of Might and Magic Millennium (1999), includes King's Bounty, Heroes I, Heroes II Gold and Heroes III, but no expansions to Heroes III. Released by 3DO, in a 3 CD-ROM disc set.
- Heroes of Might and Magic III: Complete (2000), a special edition that includes Heroes III and its expansions packs (all updated to latest versions) and a custom title screen. Released by 3DO.
- Heroes of Might and Magic Trilogy (2000), Heroes I, Heroes II and Heroes III, but no expansions to Heroes II nor Heroes III. Released in a joint venture by 3DO and Ubisoft, in a 3 CD-ROM disc set.
- Heroes of Might and Magic: Platinum Edition (2002), includes Heroes I, Heroes II Gold and Heroes III Complete. Released by 3DO, in a 4 CD-ROM disc set.
- Heroes of Might and Magic III+IV Complete (2002), includes Heroes III Complete and Heroes IV Complete. Released by Ubisoft, in a 1 DVD-ROM disc set.
- Heroes of Might and Magic IV Complete (2004), includes Heroes IV and all of its expansions. Released by Ubisoft.
- Heroes of Might and Magic V: Silver Edition (2006), includes Heroes V and the expansion pack Hammers of Fate.
- Heroes of Might and Magic V: Collector's Edition (2007), includes Heroes V and all of its expansion packs. It also includes three bonus DVDs including Storyline Trailers for the main game and its expansions, Developer Diaries, Heroes V Universe Album, Exclusive Monsters Test Videos, Fan-Made Heroes Game Encyclopedia and more. Released by Ubisoft.
- Might and Magic Heroes V: Epic Collection (2009), includes Heroes V and both of its expansion packs. Released by Encore Games.
- Heroes Pack (2009), includes Dark Messiah and Heroes V and its expansion packs. Available on Steam.
- Heroes of Might and Magic: Complete Edition (2008), includes the first five Heroes games and their expansions. The included games are accompanied by extras and goodies, such as soundtracks DVDs, a faction booklet, a Heroes of Might and Magic V T-shirt or The Art of Might and Magic artbook. Released by Ubisoft.
- Might & Magic Heroes Collection (2011), includes all five Heroes games and their expansions. It was released by Mastertronic Games in a 4 disc set.[8]
- Might & Magic Heroes VI: Limited Edition (2011), includes Heroes VI and Heroes III along with one extra item (Staff of Asha) and hero (Kraal) for Heroes VI. Released by Ubisoft.
- Might & Magic Heroes VI: Deluxe Digital Edition (2011), includes a digital copy of Heroes VI, two .pdf documents (164-page concept art book and an A2 format double sided poster), the game's soundtrack and one month subscription on Heroes Kingdoms. Released by Ubisoft.
- Might and Magic Franchise Pack, (2012), includes Dark Messiah, Heroes V and its expansion packs, Clash of Heroes and its DLC, Heroes VI and its two adventure packs. Available on Steam.
- Might & Magic Heroes VI: Gold Edition (2012), includes Heroes VI and its two adventure packs. Released by Ubisoft.
- Might & Magic: Heroes VI: Complete Edition (2013), includes Heroes VI (version 1.5.1) and its standalone expansion pack and two adventure packs.
Gameplay[edit]
The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.
On a typical map, players begin a game with one town of a chosen alignment. The number of different alignments varies throughout the series, with the lowest count of four appearing initially in Heroes I and peaking at nine in the Heroes III expansion Armageddon's Blade. Each town alignment hosts a unique selection of creatures from which the player can build an army. Town alignment also determines other unique traits such as native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.
Towns play a central role in the games since they are the primary source of income and new recruits. A typical objective in each game is to capture all enemy towns. Maps may also start with neutral towns, which do not send out heroes but may still be captured by any player. It is therefore possible, and common, to have more towns than players on a map. When captured, a town retains its alignment type, allowing the new owner to create a mixed army, although Heroes VI introduces the ability to change a town's alignment to the capturing player's. A player or team is eliminated when no towns or heroes are left under their control, or they do not control a town for seven consecutive days. Barring any special conditions, the last player or team remaining is the victor.
A side objective commonly appearing in the series is the acquisition of a powerful object called the 'ultimate artifact' (Heroes I and II), grail (III and IV), or Tear of Asha (V, VI, and VII), buried somewhere on the map. In all games except Heroes VI, heroes visit special locations (called obelisks, or oracles in Heroes IV) to gradually reveal a map of the location of the artifact; in Heroes VI, a hero must instead collect four Fragments of the Moon Disc, which then causes the Tear of Asha to appear somewhere on the map. The ultimate artifact provides immense bonuses to the hero that carries it; the grail or Tear of Asha allows the hero to construct a special building in one of their towns that confers immense bonuses to the player.
Time and resource model[edit]
Each turn (consisting of all players' moves) is represented as a single day, and days are organized into cycles of weeks and months (measured as four weeks). The primary resource is gold, which is generated by towns on a daily basis. Gold alone is sufficient for obtaining basic buildings and most creatures. As construction progresses, increasing amounts of secondary resources such as wood, ore, gems, crystals, sulfur, and mercury are required. These resources, as well as gold, are produced at mines and other secondary structures, which are located on the map and require heroes to capture them. As with towns, mines can also be captured by enemy heroes, presenting an additional avenue for conflict.
At the start of each week (each day in Heroes IV), creature dwellings produce new recruits, and in most cases neutral armies will increase in size (by default; can be turned off if desired). In some of the games, the start of a new month causes neutral armies to spawn all over the map, providing fresh challenges and opportunities.
Combat[edit]
Whenever a player engages in battle, the game changes from the adventure map display to a combat screen, which is based on either a hexagonal or square grid. In this mode, the game mimics the turn-based tactics genre, as the engaged armies must carry through the battle without the opportunity to reinforce or gracefully retreat. With few exceptions, combat must end with the losing army deserting, being destroyed, or paying a heavy price in gold to surrender. Surrendering allows the player to keep the remaining units intact.
Creatures in an army are represented by unit stacks, each of which consists of a single type of creature, in any quantity. A limited number of stacks are available to each army, varying by game. Players generally maneuver their stacks attempting to achieve the most favorable rate of attrition for themselves. The games also have an automatic combat option that allows the computer to make tactical choices for a player. Heroes participate in battle as well: passively by granting bonuses to their army, and actively by engaging in combat and casting spells. In most of the games, heroes do not act as units, and cannot be harmed. However, in Heroes IV they do act as regular units and can be 'killed'; these dead heroes are transferred to the nearest town's dungeon where they can be freed if their team captures the town.
Combat is affected by several random factors. In addition to simulating dice rolls to determine damage, a variety of influences including hero abilities and special bonuses determine a unit's luck and morale ratings, which affect the likelihood of those units triggering a bonus during combat. A unit that triggers good luck deals more (or receives less) damage, and a unit that triggers high morale receives an extra turn. In some other games, luck and morale can also be negative, with opposite corresponding effects. Luck and morale can be improved by hero abilities, artifacts, and spells. Morale may suffer with overwhelming odds in combat or by mixing incompatible unit types (e.g. Chaos with Order.)
History of changes[edit]
Knowledge allows heroes to cast more spells, either through a spell memorization (HoMM I) or spell point (II-V) system.
Heroes II introduced secondary skills. Heroes can learn a limited variety of secondary skills with several levels of proficiency. Secondary skills give specific, miscellaneous bonuses to heroes and their armies. For example, skill in logistics increases the distance a hero's army can travel, while skill in leadership gives their army a morale bonus.
Beginning with Heroes II, some creatures were able to be upgraded. By Heroes III, every creature (excluding those not found in any castle) was able to be upgraded.
Heroes III also introduced a new artifact platform; rather than having 14 spaces for any artifact, the player instead has a much larger backpack, but can only use a limited number. For example, only one headpiece can be used at a time, as well as only one pair of boots, etc.
Replay value[edit]
Games in the series often include a map editor and/or random map generator. Several fansites collect and rate user-generated maps.
Storyline[edit]
Original universe[edit]
Up until Heroes of Might and Magic V, the Heroes series took place in the same fictional universe as the Might and Magic series, and later Might and Magic installments heavily referenced the games, with some taking place in the same world.
Heroes I and II take place on the planet of Enroth, on a northerly continent of the same name, and chronicle the adventures of the Ironfist dynasty. The protagonist of Heroes I is Lord Morglin Ironfist, a knight who discovers a portal to the realm of Enroth while fleeing from his throne's usurpers, and goes on to conquer and dominate the continent, establishing a unified kingdom and a new rule.
Heroes II featured a two-sided conflict between Morglin's sons, Roland and Archibald, both vying for their deceased father's throne. Canonically, Roland defeats Archibald, though the player can choose to align themself with either side. It was the first game in the series to feature playable heroes as campaign characters—the main characters of Heroes I were represented by the player's presence rather than as commanders on the battlefield.
The storylines of Heroes III and the Heroes Chronicles shift focus to the Gryphonheart dynasty on the southern continent of Antagarich, and introduces the Kreegan as playable characters and enemies. In Heroes III, Queen Catherine Gryphonheart, King Roland's wife, is called home to attend her father's funeral, to discover Antagarich being torn apart by various factions. Heroes III's expansions build on the setting with more prominent character development, featuring new and old heroes from the series in differing roles.
The events preceding Heroes IV precipitated the destruction of Enroth due to a clash between Armageddon's Blade and the Sword of Frost. The ensuing destruction brings about portals leading to another world, Axeoth, through which many characters escape. Heroes IV's campaigns focus on the scattered survivors from Enroth and Antagarich as they form new kingdoms and alliances in the new world.
Ubisoft continuity[edit]
Heroes of Might and Magic V was the first Might and Magic title to take place on the previously unheard of world of Ashan, as part of Ubisoft's franchise-wide continuity reboot. Its six campaigns are each centered around a faction leader, tied together by the character of Isabel Greyhound, Queen of the Griffin Empire. The Heroes Vexpansion packs both continued this storyline, leading into the events of Dark Messiah of Might and Magic. Heroes VI acts as a prequel, occurring 400 years prior.
Heroes Pc Game Free Download
Reception[edit]
Critical reception for the series has been generally positive, with GameRankings scores averaging from the high 70s to high 90s.[citation needed]
By October 1997, overall sales of the Heroes of Might and Magic series had surpassed 500,000 copies.[9] This number had risen to 1.5 million copies by December 1999.[10] The Might and Magic franchise as a whole, including the Heroes series, surpassed 4.5 million copies in sales by May 2001.[11]
Production[edit]
References[edit]
- ^'Ubisoft Entertainment SA acquires 3DO Co-Heroes of Might & Magic from 3DO Co'. The Alacra Store. December 23, 2003. Retrieved October 5, 2009.
- ^'Might & Magic Heroes VI will be released on October 13th'. Ubisoft. August 5, 2011. Retrieved August 5, 2011.
- ^'Heroes of Might and Magic 2'. www.arsvcs.demon.co.uk. Retrieved May 21, 2018.
- ^'Heroes III ported to Linux'. Loki Software, Inc. October 28, 2000. Retrieved October 5, 2009.
- ^'Heroes of Might and Magic Invade GameTap'. GameZone. February 23, 2006. Retrieved October 5, 2009.
- ^Douglas, Jane (August 17, 2010). 'Heroes of Might & Magic VI rising on PC in 2011 – News at GameSpot'. Gamescom.gamespot.com. Archived from the original on August 21, 2010. Retrieved September 13, 2010.
- ^O'Connor, Alice (August 13, 2014). 'HOMMage: Might & Magic Heroes VII Announced'. Rock Paper Shotgun. Retrieved August 13, 2014.
- ^'Heroes of Might & Magic Collection'. Mastertronic. Archived from the original on April 23, 2012. Retrieved February 12, 2019.
- ^Staff (October 30, 1997). '3DO in Flux'. PC Gamer US. Archived from the original on February 18, 1998.
- ^'3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)' (Press release). Redwood City, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
- ^'3DO Announces Heroes of Might and Magic® IV' (Press release). Redwood City, California: The 3DO Company. May 15, 2001. Archived from the original on June 11, 2001.
External links[edit]
- Heroes of Might and Magic at MobyGames
Heroes of Might and Magic: A Strategic Quest | |
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Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Phil Steinmeyer |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero |
Series | Heroes of Might and Magic |
Platform(s) | DOS, Windows, Mac OS |
Release | September 1995 (DOS)[1] February 1996 (Windows) |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.[2]
Story[edit]
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.
Gameplay[edit]
Heroes of Might and Magic takes place in a medievalfantasy world filled with creatures frequently associated with myth and legend. These creatures compose the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called 'heroes,' provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact.[citation needed]
There are four different classes of heroes and castles, each with their own units and strengths/weaknesses. The two 'might' classes, Knight and Barbarian, earn skill points in attack or defense more often than in spell power or knowledge. The two 'magic' classes, Sorceress and Warlock, earn skill points in spell power or knowledge more often than in attack or defense. There is also a neutral, 'wandering' class of troops, including Rogues, Nomads, Ghosts (the only one that can not be hired) and Genies.[citation needed]
Development[edit]
Heroes of Might and Magic was first released near the end of September 1995.[1]
Reception[edit]
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In mid-November 1995, New World Computing reported that Heroes of Might and Magic had shipped 100,000 copies to retailers and that sell-through was strong. The company announced that the game was 'set to top the 100,000 mark in unit sales'.[1] By October 1997, the combined sales of Heroes of Might and Magic, Heroes II and the Price of Loyalty expansion had surpassed 500,000 copies.[14] The series as a whole sold 1.5 million copies by December 1999.[15]
Andy Butcher reviewed Heroes of Might and Magic for Arcane magazine, rating it a 7 out of 10 overall.[6] Butcher comments that 'Its very simplicity, although ultimately limiting, is appealing, and the computer opponents are far from easy to beat. In terms of depth and long-term interest it's not a real challenger to MicroProse's Master of Magic, which it resembles, but it is a whole lot simpler to get into.'[6]
A reviewer for Next Generation assessed that 'Heroes of Might and Magic is part wargame, part adventure, and part sim. It seamlessly captures the best of all three genres, and presents the whole package with bright, colorful visuals.' He further applauded the game for being 'easy to learn, but difficult to master' and having great longevity. He scored it four out of five stars.[7]GameSpot rated the game's production values as somewhat below par, and regarded the story as being thin. Nonetheless, the game was complimented for its gameplay, and received a 7.5 out of 10 overall.[16] It received a Golden Triad Award from Computer Game Review.[17]
Heroes of Might and Magic was named 1995's best turn-based strategy game by Computer Games Strategy Plus—tied with Jagged Alliance—and best overall strategy title by Computer Game Review and Computer Gaming World, tied variously with Command & Conquer, Gazillionaire and Blood Bowl.[18][12][10] Similarly, PC Gamer US nominated Heroes for its 1995 'Best Strategy Game' award, although this prize went instead to Command & Conquer.[11] The editors of Computer Gaming World wrote, 'Heroes will challenge you to think and plan, and it will reward you with hours of sheer pleasure. It is one of the most addictive games to come along in years.'[10]
In 1996, Computer Gaming World declared Heroes of Might and Magic the 133th-best computer game ever released. The editors called it 'a brilliantly balanced game of fantasy combat'.[19]
References[edit]
Unruly Heroes Pc Gameplay
- ^ abc''Heroes of Might & Magic' and 'WetLands' make a dynamite duo for New World; both titles set to top the 100,000 mark in unit sales' (Press release). Business Wire. November 17, 1995. Archived from the original on December 2, 2008.
- ^George Ruof, programmer (1996-02-20). 'Heroes of Might & Magic for Win 95 - When?'. Retrieved 2008-06-16.
- ^Gaskins, Ned (November 1995). 'Heroes of Might & Magic'. PC Gamer US. Archived from the original on March 7, 2000.
- ^Kapalka, Jason (December 1995). 'May the Best Warlord Win'. Computer Gaming World (137): 362, 364, 366.
- ^Loyola, Roman (July 1997). 'The Game Room'. MacUser. Archived from the original on July 25, 2001.
- ^ abcButcher, Andy (December 1995). 'Games Reviews'. Arcane. Future Publishing (1): 73.
- ^ ab'Heroes of Might and Magic'. Next Generation. Imagine Media (12): 188. December 1995.
- ^Brenesal, Barry (December 1995). 'Heroes of Might & Magic'. Electronic Entertainment. Archived from the original on October 18, 1996.
- ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). 'Heroic Efforts'. Computer Game Review. Archived from the original on December 21, 1996.
- ^ abcStaff (June 1996). 'The Computer Gaming World 1996 Premier Awards'. Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
- ^ abEditors of PC Gamer (March 1996). 'The Year's Best Games'. PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.CS1 maint: extra text: authors list (link)
- ^ abStaff (November 2000). 'A Decade of Gaming; Award Winners of 1995'. Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
- ^IMG Staff (1997). '1996 Games of the Year'. Inside Mac Games. 5 (2). Archived from the original on February 18, 1998.
- ^Staff (October 30, 1997). '3DO in Flux'. PC Gamer US. Archived from the original on February 18, 1998.
- ^'3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)' (Press release). Redwood City, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
- ^Trent C. Ward (1996-05-01). 'Heroes of Might and Magic: A Strategic Quest for PC review'. GameSpot. Retrieved 2016-03-29.
Heroes of Might and Magic isn't spectacular, but it sure is fun.
- ^https://web.archive.org/web/19961220191228fw_/http://www.nuke.com:80/cgr/reviews/archive.htm
- ^Staff (April 1996). 'CGR's Year in Review'. Computer Game Review. Archived from the original on October 18, 1996.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
External links[edit]
- Heroes of Might and Magic at MobyGames