This Best of TriBond game gives you the very best Threezer riddles from the past 10 years, plus 500 brand new ones. All your team has to do is find the common bond in 3 seemingly unrelated clues. For 2 or more players ages 12 and up. TriBond is a board game that has sold over 3 million copies in 14 countries since its release in 1990. It requires players to determine a common bond between three subjects. It follows in the tradition of Trivial Pursuit, Outburst and other adult boardgames that require a wide range of knowledge but TriBond requires some problem solving ability as well. Aug 20, 2016 The 25th Anniversary of TriBond is here! Play along here and be sure to share the TriBond of the Day! Place your mouse cursor over 'Answer' below and the solution will pop up.
Components
- 300 Cards (1800 Threezer Riddles!)
- 1 Game Board
- 12 Pawns
- Category Die
- 1 Number Die.
- Rulebook
Object of the Game
Players advance their Pawns on three paths by correctly solving TriBond Threezer Riddles.
The first Player (or Team) to get all three of their Pawns to the Finish Spaces at the end of the three paths wins!
Setup
Each Player (or Team) chooses three Pawns of the same color.
Place one of your Pawns on each of the three Start Spaces in the center of the Game Board.
Threezer Riddles
A Threezer is a riddle with 3 clues that have a specific relationship or a common 'bond'.
Threezer Riddles can have linear connections (Panda • Teddy • Polar = Bears) or can involve word play that will use your noodle in a thought-provoking way.
For instance, some answers to Threezer Riddles involve words that have two different meanings and spellings, but sound the same (miners vs. minors).
Since players answer verbally in TriBond these are allowed...plus they're fun. The more you play, the easier it will be for you to start thinking in 'threes'!
Players are not required to give their answers exactly as they appear on the cards, and words within parentheses are for clarification and are not part of the required answer.
When reading the clues, Players can judge whether they want to accept an answer as given, or whether to direct the answering Player to 'be more specific' or 'be less specific'.
Example: Is 'cartoon characters' an acceptable answer for 'Toy Story Characters'? We don't think so, but you might!.
Threezer Riddle Categories
Happenings
Pop Culture and Entertainment, including Who's Who Today, Movies, TV, Music Groups and More.
- Q: Gaffer Grip Best Boy.
- A: Motion Picture (Or TV) Crewmembers.
Fun & Games
Sports, Games, Leisure-Time Activities, Literature, Fads, Novelties, Hobbies, Fashion and More.
- Q: Texas Hold 'Em Caribbean Stud Liars.
- A: Variations Of Poker.
Show-off
Academics, Book Smarts, News and History, plus Trivia that's a bit more intellectual than the other categories.
- Q: Bering Black Baltic.
- A: Seas.
Word Whimsy
Riddles that are often abstract and involve Word Play, including Brainteasers, Homonyms (Sound-Alike Words), Puns and More.
- Q: Clothes Dryers Racing Balloons Senseless Speakers.
- A: They're Full of Hot Air.
Anything Goes
This is a mixed bag of Riddles that either don't fit well into the other categories, or have clues that would fit in more than one category.
- Q: Shar-peis Laundry Prunes.
- A: They Have Wrinkles.
Challenge
The Challenge Threezer Riddles are only used when one Player challenges another (there isn't a Challenge Symbol on the Die). Since a Challenge is a race to give the correct answer the fastest, these Riddles tend to be easier, with solutions that can be shouted out quickly.
- Q: Latte Espresso Cappuccino.
- A: Coffee Drinks.
Stealing
If you answer a Threezer Riddle incorrectly, other Players have the opportunity to Steal.
While the Threezer Riddle is being read, opponents that are not answering or reading should listen, and, if they believe they know the solution, should 'buzz in' BEFORE the Answering Player guesses.
Tribond Questions
To 'buzz in', simply hold your hand out over the Game Board, curl your fingers into your palm and pump your thumb up and down as though you're holding an imaginary buzzer. Feel free to make noise and be as obnoxious as you want!
Note: If you aren't playing with rowdy Players, buzzing in can consist of simply raising your hand, or whatever Players are most comfortable with.
The first person to 'buzz in' earns the opportunity to try to answer the Threezer if the Answering Player is incorrect.
If you 'buzz in' and correctly solve the Riddle, you get to advance one of your Pawns the same number of spaces that the Answering Player rolled. However, if you guess incorrectly, you must move one of your Pawns back ONE space.
Since only the Player who 'buzzed in' first is permitted to attempt to Steal, once the attempted Steal is complete, play continues by moving clockwise from the Answering Player (the Player whose turn it was).
Challenge
Whenever a Player lands on a Green Challenge Square, they can 'Challenge' any other Player who is ahead of them on the same path.
The Challenger and the Defender compete for the same space on the path (the Defender's current space) by racing to correctly solve a Threezer Riddle. Challenge Threezer Riddles are much easier, but who will be first to get it right?!
The Reading Player reads the special Challenge Threezer on the back of the Card to both the Challenger and the Defender (if the Reading Player is the Defender, any neutral Player can read it).
Since there is no penalty for incorrect guesses, the Challenger and the Defender may begin shouting out answers as soon as the first Clue is read, and may make as many guesses as they can until one of them correctly solves the Riddle and wins the Challenge. In the case of a tie, a new Challenge Threezer Riddle may be read.
If the Challenger wins the Challenge, the two involved Pawns switch spaces on the board (so that the Challenger is now ahead).
If the Defender wins the Challenge, the Pawns stay in their current spaces.
Once the Challenge has been completed, the Challenger/Answering Player's turn ends, and play moves clockwise, with the Dice and the Card Box being passed to the left (the Card Box remains to the right of the Answering Player).
Note About Playing In Teams: When playing in teams, Players should decide prior to beginning a Game whether the entire Team shall participate in Challenges, or whether a representing Player should be elected to participate.
End of the Game
The first Player (or Team) to advance all three of their Pawns from Start to Finish wins the game!
Next Page
Genre(s) | Trivia |
---|---|
Players | 3 or more players or teams |
Setup time | 1-2 minutes |
Playing time | 30 minutes to 1 hour |
Random chance | Low, dice rolling for movement and category |
Skill(s) required | Trivia knowledge, Lateral Thinking |
TriBond is a board game that has sold over 3 million copies in 14 countries since its release in 1990. It requires players to determine a common bond between three subjects. It follows in the tradition of Trivial Pursuit, Outburst and other adult boardgames that require a wide range of knowledge but TriBond requires some problem solving ability as well.
- 3Game show
History[edit]
TriBond was invented by Tim Walsh, Dave Yearick, and Ed Muccini. The idea first came to them in 1987 while they were students at Colgate University.[1] The inspiration came when they learned that John Haney and Ed Werner, who invented Trivial Pursuit, had also attended Colgate. They wanted to invent a game that provided an intellectual challenge but also had a broader appeal than games of straight trivia questions that had been very popular in the 80's.[citation needed] Within two years, they had their first prototype of TriBond and were ready to market the game.
Initial marketing for the game was difficult. Parker Brothers, Mattel, Tyco and several other game companies all turned TriBond down.[citation needed] At the time they were working with Patch Products to manufacture the game. Tim Walsh talked them into hiring him on as a marketing manager to sell TriBond. With some clever promoting techniques they were able to sell around 150,000 copies of TriBond in 1993. By 1996 TriBond had sold over a million copies.[citation needed] In 2015, for TriBond's 25th Anniversary, Tim Walsh entered into business with Everest Toys in Ancaster, Ontario, Canada. Together the game was revamped to have a more party game type of feel, by adding more fun and exciting ways to play.
Since its release, there have been six major releases of TriBond:
- TriBond (Original) (1990)
- TriBond Diamond Edition (1998)
- The Best of TriBond (2001)
- TriBond 2005
- Will Shortz TriBond (2009)
- Everest Toys TriBond (2015)
The game[edit]
The main feature of the game is the TriBond 'Threezer'. This word was invented by the maker of TriBond to describe the three word clues the players must analyze and determine what all three have in common. Some of the threezers are not difficult while others are quite challenging. The threezers originally came in four different categories listed below.
- Entertainment
- Sports and Recreation
- Academics
- Miscellaneous
With the TriBond 2005 release, the Miscellaneous category was removed and some new categories added. Listed below are the 2005 categories.
- Entertainment
- Academics
- Wordplay
- Loose Connections
- Sports
TriBond can be played by individual players or teams. Each game comes with 12 game pieces, three for each team. The gameboard is unusual, being triangular, and has three start and finish tracks that go around each corner of the board with 17 spaces for each track. All players place each of their three-game pieces on the starting points for each track. Two dice are used, one being a regular, numbered dice and the other a category dice. A player rolls the dice and one of the opposing players will read to them the threezer for the category they rolled. If they are able to guess the common bond they will advance one of their game pieces the number of spaces rolled on the numbered die and continue playing until they answer incorrectly. This rule changed in the 2005 version to 'one question, one turn'. Unless the player lands on a challenge square, it is the next team's turn regardless of whether or not they answered correctly.
If the player lands on a green challenge square they can 'challenge' another player who's ahead of them in one of the three tracks. In the first version of TriBond, the card would identify which of the four categories would be the challenge threezer. Starting with the 2005 Edition each card lists an additional challenge threezer along with the other categories. A third player will read the challenge threezer to the challenger and the player he challenged. Whoever shouts out the correct answer first wins the challenge. If the challenger wins, he gets to swap places on the board with the other player, otherwise both players' pieces remain as they are. Challenging is not always possible; if the player is ahead on all three tracks there is no point in offering a challenge to another player.
The first player or team to move all their game pieces around the tracks wins the game.
Game show[edit]
An unsold pilot for a television version of TriBond (which was hosted by Graham Elwood) was filmed by Game Show Network in early 2002.[2]
Three contestants competed in the game show, which was played in three rounds:
- Round 1 – Three items were presented, and the contestant who buzzed in had to determine the common bond. 25 points were awarded for each correct bond.
- Round 2 – The first two items were presented, and the contestant who buzzed in had to determine the third item (which had two possible answers) as well as the common bond. 50 points were awarded for each correct bond. At the end of this round, the lowest-scoring contestant was eliminated from the game.
- Round 3 – Two contestants competed in this round. The first item was presented, and the contestant who buzzed in had to determine both the second item (which had two possible answers) and the third item (which had three possible answers) as well as the common bond. 100 points were awarded for each correct bond.
At the end of the third round, the contestant with the highest number of points was declared the winner and advanced to the bonus round. If there was a tie at the end of the second or third rounds, a tiebreaking bond would be played between the tied contestants under that particular round's rules; the first contestant to buzz in with a correct answer advanced to the next round.
Endgame[edit]
The contestant who won the main game was given 45 seconds to identify seven bonds; a correct answer on each bond reveals one of the items that is present in the final bond. The contestant can pass on each bond and return to it, depending on the time remaining. Once the 45 seconds had expired, the contestant was told which three of the seven answers shared a common bond with each other; the contestant was given 10 additional seconds to determine the common bond shared by those answers. If the contestant correctly identified the final common bond, he or she won $10,000.
References[edit]
- ^O'Keeffe, Tim (September 16, 2004). 'Alumnus -- a game inventor and author -- won't be denied'. Colgate University. Retrieved August 28, 2010.
- ^TriBond Pilot. Game Show Network. February 13, 2002. Retrieved November 22, 2018.
Tribond Board Game
External links[edit]
Three For All Tribond Game
- Interview with Tim Walsh at about.com
- Tribond at BoardGameGeek